In order to balance these changes, FTL Interdictors will be deactivated if the entitys shields go down. However, the combat timeout is still in place to prevent any potential abuse.įTL Interdiction systems have had their overall RC and power cost reduced. This change was made as Defense Fleets would get too easily distracted and lured away from their defense target.Īstrotech beams no longer require resources to be used, and can now be used to repair damaged ships and blocks, making them much more useful. The maximum distance a Defending Fleet will chase a target has been slightly reduced from 2 to 1.35. By default, if the fleet is in combat or enemies are close by, the fleet will first attempt to move to a safer distance before attempting repairs.įleet members will use FTL Interdictors if possible, preventing hostile ships from jumping out of the current sector. If the flagship is destroyed, the fleet will automatically switch to defend sector mode.įleet members will stay away from close combat in Standoff mode, and instead attempt to remain at the maximum range that their weapons can fire at.įleet members will make use of Astrotech beams to repair friendly ships (provided they possess them) and will prioritize ships under player control. This relative coordinate functionality has been incorporated into other coordinate input menus as well.įleet Escort will make members accompany their flagship, engaging in combat with nearby enemies while keeping a close distance to the flagship. For instance, ~ ~1 ~ would translate to the sector directly above the player. Moreover, if you register a command that requires coordinates as arguments, you can specify relative coordinates using the ~ operator. If you want to add a new command, just left click an empty slot, and if you want to remove one, right click it. Activation is simple - just press and hold the Left Control and Tab keys. By default, fleet sharing is set to Personal.Ī brand new quick-command wheel has been added for fleets, allowing players to send pre-defined commands to their fleets with ease. Removed the WIP crew blocks that werent supposed to be included in release yet.įleets can now be shared according to faction permission levels. Door and Forcefield blocks now have an activation sound.Personal Computer blocks can now be used to access user mail.You can also link it to Buttons and Activation modules for logic activation.Display Module: Opens the Display Module for editing.Faction Module: Opens the Faction Module.Shipyard Computer: Opens the Shipyard Computer menu.Reactor Power: Opens the Reactor menu when activated.This update adds a small new feature to Decorative Consoles - you can now use them as a sort of Remote Access for various different blocks by connecting them: Fixed rare server crash related to entity tag saving.ĭecorative Console Functionality:.Fixed crash bug related to edge case casts.Fixed chunk-related issue causing Decorative Consoles to not activate properly when outside the core chunk.Added ability for Decorative Consoles to control Transporters.Added ability for Decorative Consoles to control Thrusters.Fixed crash caused by activating an unlinked console.You can now sit in front of consoles without having to put them on a separate entity.
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